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Entry #7
I have officially cancelled Scribble Koopa, the RPG retelling of the original AKR story. I wanted to see if I could do a Paper Mario Style game, and I could so I lost interest. It had a scribbly style to go with the paper style. It had a pseudo 3D thing going on. And timed button presses for attacks. It's a bit of a loss, but sometimes you have to trim the fat.
Anyway, Here's the demo.
Working on Koopa 2 still. I've got the list of power-ups pretty well done, but you can still expect changes and I'm open to suggestions.
SPOILERS
Here are the powerups:
Green shell- Standard shell, Koopa can break bricks, slide in his shell, hide in his shell, and get hit without dieing
Orange shell- Koopa throws fireballs, like Mario
Purple shell- Koopa has wings, wings flap to slow descent, spin attack, and you can fly if you run enough, like SMB3
Black shell- Koopa is a Hamer Bro. and throws hammers in arcs
Red shell- Koopa wears a spiny shell
Yellow shell- Koopa throws lightning bolts that turn eneies into coins
Blue shell- Koopa can swim with directional keys and is more agile in water
White shell- Drybones power, throws bones and can walk in lava
Pink shell- Koopa Tanooki thingus.
Brown- Just an extra hit over the green shell
You may have notice I changed the powerups from the last game, they're different colours and they work a little differently too. The way they are now is how I would have had them work in the first game had I the programming ability at the time.
Updated: 05/24/08 2:10 AM Log in to comment! | Share this!The People Have Spoken
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