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Lambtaco
Lambta.co makes comedy sketches, cartoons, and games. Since I don't know what the purpose of friending is on NG, I'll be denying all requests.
Used to be MCSM Studios, and before that The_Green_M. Apologies for some of my more edgy older content.

Malinbo @Lambtaco

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Hey Everyone! A Koopa's Revenge II Demo!

Posted by Lambtaco - August 11th, 2008


A few days ago I finally got a demo ready for AKR2. I let the regular readers of my userpage try it out and there appear to be no huge errors. So here it is for the public to enjoy.

A KOOPA'S REVENGE II DEMO

It's the complete first level of the game. You won't get a chance to see the map screen or the bonus game, and not all the graphics are finished, but I hope you like it anyway. Keep in mind this level is a sort of homage to the original Super Mario Bros. so there isn't a large variety of enemies yet.

I'm looking to get some suggestions, just don't demand things of me. What did you like? What did you not like? What would you like to see added? Do you like the music, or would you like to see it changed? Is it easy enough for the first level?

You can check out my last entry to see some of the comments and explainations.


1

Comments

I can't belive I jumped OVER the flagpole by shell-jumping.

I can't believe it either. Mostly because you can't jump over the flagpole, I coded it that way.

I think a good enemy would be longators. They lok like this <a href="http://www.mariowiki.com/Longator">http://www.mariowiki.com/Longator</a>
Also can you confirm ANY enemies besides toadlets and pirahna plants or baby mario's?

I don't know about that. What would it be other than just what it already is?

I can confirm yoshis, thwomps, yoshi eggs with legs, something I call the dirt digger, the bees from URMRGAY, and boos. I haven't decided how I'm going to
Marioize some of the enemies yet.

I have 2 mini boss ideas.
1) A mini mario that does what ever koopa does so you must trick it into falling into lava.
2) A yoshi (the main yoshi yoshi maybe?) and a wall it pushes to force you into the lava. You must push the wall back on yoshi so he gets frazzled. But watch out for the 2 boos. To differate himself yoshi has a purple mohawk.

1) Seems kinda cool. If I can make it work I'll use it.
2) That's exactly like a boss in Yoshi's Island.

I like Eatemupstudios' idea, but it should be another Koopa, (maybe a different skin color.) instead of a Mini Mario. Instead of leading it into a lava pit, you should lead it into a series of traps that damage it until it dies.

I imagine it will be a robot.

Thanks for agreeing sjustin and congrats on the finding of the (drum roll) super secret level!

You guys, they have PMs for a reason.

Thanks Eatemupstudios, and i'd also like to mention I finished the secret level as well. Good luck to everyone trying to beat it, and sorry to MCSM Studios for blabbing about it so much. Can't wait for AKR2!!!

Hey sjustin, what about my other mini boss idea?
And mcsm studios, i think you could make brown yoshi's that throw bob-ombs.

I could. I don't think it really matters what colour they are. I was thinking of making all the yoshis randomly coloured.

You mean the violet-mohawk Yoshi? Okay, instead of a lava pit, put a pair of spikes there, and each time Yoshi gets hit, he becomes more angry and pushes the wall harder, hit him 4 times, and he dies.

Oh, and he needs to be brown-colored.

He needs to be brown? Are you some kind of yoshi racist?

it was good, but the toad-gooba-shroom.. things.. are sorta weird... actually really scary.O________o i liked the toads from the last AKR better. REALLY! NOT COMPLAINING!

They should be scary, in my universe Mario is evil.

MCSM, to make the Toadoombs less scary:

*Remove the shadow and cange the color of the eyes to black
*Shrink the top part so the entire eyes show.

For stronger varints, leave it the same. This is only for weak varints.

Also, bring back the toads. PLEASE.

I tried to make them shaped like Goombas to make it obvious they are an analog for Goombas. What good would the toads do?

This is why I wand the Toadoombas changed:

THEY F***ING LOOK LIKE MR. L!!!!!

I won't respect you until you learn to leave the asterisks out of you cursing.

Okay............:

THEY FUCKING LOOK LIKE MR L!!!!!!!

And now responding to: "He needs to be brown? Are you some kind of yoshi racist?"

Fuck no, I am Not a racist, so make him red instead.

Oh, I also HATE swearing.

Why would one hate swearing and then use it censored anyway? There's nothing wrong with a little swearing here and there.

Now responding to: "I tried to make them shaped like Goombas to make it obvious they are an analog for Goombas. What good would the toads do?"

Um... Same thing, only two blocks high, They can be an alternative to Koopas, only without the shell and stuff like that.

When you hit them, they should turn into Mushrooms that you can pick up and throw. (Not slide like Koopa shells

Oh, Now responding to: You guys, "they have PMs for a reason"

What the hell does "PM" mean?

A PM is a Private MEssage that one user on a website can send to another without having to clutter up a forum of blog.

The underground music is Great, but not the aboveground one's BGM. Change it to something less Happy.

Congrats on reaching 1,000 BBS posts.

Thanks. I accidentally blew my 1000th post on something unimportant. I was going to make a topic asking people to test AKR2, but I don't think I'll be doing that now.

alright i made the trailer with the demo :) check it out and comment if you like it/ dont like it =P

Check it out where?

oh and if you dont have bosses and need more i got some ideas.

1) Same Koopa Same attacks but Robotic.
2) Robo Bro bot but Mario bot (Mr L's bot but face and hat of mario..)
3) MroboM (robo mario took a MEGA mushroom) size like AKR but insted this is how you defeat him. make him try fist you and then jump on his hand and climb to his head.. wait till it fists you.. when he does RUN and he will get "brain" damage..
4) (this one is a mini boss) Yoshi (throws yoshi eggs, weakness head)
5) all the fallen enemies... luigi waluigi wario and peach.. but now they are ROBOTS!

thats all i have... no more ideas

I'm actually trying to lean away from robots. I intended to have ridiculous robotic machines as bosses, but I've since changed it to everyday objects magically transformed into monsters.

well on youtube of course.. i always put videos there. the name is "Koopa's Revenge II Trailer" with no " also well if you dont want to put robots then will there still be yoshi mini boss or somethin like that?

In the future you may want to provide a direct link. I don't think I'll be doing minibosses at all to be honest.

Hi again. I have a few more questions.
1) What do the dirt diggers look like and how do they attack.
2) A cool enemy could be one i have made up. It is called a hammahead and it is like a hammer on wheels or legs. It slams it's hammer head and causes and earth quake that can stun koopa unless he jumps. Also koopa will take damage if he is directly hit by the hammer. What do you think?
3) This isn't koopa 2 but on my profile i am at level 12!
4) Good music for prahna plant levels is carnival of the jungle. HTML is <a href="http://www.newgrounds.com/audio/listen/103911">http://www.newgrounds.com/audio/liste n/103911</a> and you will do pirahna plant levels won't you (you don't have to)
5) If you need different music from the one in the demo then ambiant jungle could be good. HTML is <a href="http://www.newgrounds.com/audio/listen/155701">http://www.newgrounds.com/audio/liste n/155701</a>
6) Finnaly when can the beta test version come out. It'll be fun.
7) P.S what other users besides sjustin and me found the super secret level?
Bye

1)They attack somewaht like Monty Moles in SMW.
2) I do like the idea of a ground thumping enemy.
3) Huzzah!
4) I like it, though it's a bit repetitive. I think I'll use it.
5) Kinda reminds me of James Bond.
6) The beta will come out when the game is almost done.
7) I can't remember it by heart but I have a list somewheres.

I'm REALLY looking foward to testing/playing this game. I'm getting sick of playing the first level of both the new and old versons.

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