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MCSMstudios

Age/Gender: 20, Male
Location: Chicken Capital USA (KFC)
Job: Stockboy

Fromerly The_Green_M. www.penisland.net

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Entry #18

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MCSMstudios

AKR2 Hiatus

Posted by MCSMstudios Nov. 16, 2008 @ 6:23 PM EST

Okay, I really need to take a break from this thing. I haven't made much progress in the past month, and I can never seem to work on it for more than half an hour at a time. With a project this size I need 8 hour days to get anything done, and I just don't have the drive.

I'll be taking some time off, and probably make a cartoon or two. Something that involves less thinking. I haven't made a new cartoon in like a year. Gotta clear my head a bit.

I should start up again sometime after Christmas. I'll still accept suggestions but my responses probably won't be as prompt. Maybe if I get inspired I'll start up again sooner, but don't expect anything. It was well over a year between the start and finish of AKR1, not because it was a year's work, but because it got monotonous.

Sorry, guys. I hope you'll enjoy my cartoons though.

Updated: 11/16/08 6:24 PM Log in to comment! | Share this!

The People Have Spoken

36 Comments

Nov. 16, 2008 | 7:44 PM SJustin says:

DAMN!!!!!

I hope this game is finished in summer of 2009.

Dec. 4, 2008 | 4:27 AM MCSMstudios responds:

It's good that you have realistic expectations.


Nov. 18, 2008 | 8:49 PM TheDarkstriker says:

That's Sure, You Bring Me The AKR2 By On November 27th 2008 or Else!

Nov. 19, 2008 | 9:57 PM MCSMstudios responds:

Or else what?


Nov. 20, 2008 | 3:59 PM inspectertaz says:

TheDarkstriker if you think you will kill the creator your wrong because then koopa's revenge 2 wont come out. never o_O except if someone else takes his place.

Dec. 4, 2008 | 4:27 AM MCSMstudios responds:

I am unkillable.


Nov. 21, 2008 | 11:22 AM inspectertaz says:

oh will there be frechman episode? its been a while from making frenchman episode.. and only 2 episodes. i wonder whats the next part will be.... the 2nd part of the 2nd episode? O.o or continues as episode 3?

Dec. 4, 2008 | 4:26 AM MCSMstudios responds:

I'll probably finish Koopa before I get another Frenchman out. Frenchman episodes are pretty big projects, and the response to the last episode was so minimal, I just haven't gotten into it.


Nov. 21, 2008 | 4:52 PM Eatemupstudios says:

To bad it's hit another hiatus but at least you will make more cartoons.
http://uk.youtube.com/watch?v=4u_W-J4 WIVU&feature=related atch this for a HUGE laugh, watch it all the way through
Also i now have a PS3.

Dec. 4, 2008 | 4:25 AM MCSMstudios responds:

That thing was weird.
I've been thinking about getting a PS3, but they're just so expensive.


Nov. 22, 2008 | 8:46 AM Grandmasterchaotix says:

Awww man honestly mcsmstudios I much prefer your games than your cartoons o well guess I will wait.

Dec. 4, 2008 | 4:24 AM MCSMstudios responds:

Most of the fans do, but I can't make games all the time.


Nov. 29, 2008 | 5:00 AM inspectertaz says:

will there be "behind the shell" like behind the scenes with koopa?

Dec. 4, 2008 | 4:23 AM MCSMstudios responds:

Nope.


Nov. 30, 2008 | 7:53 AM inspectertaz says:

or behind the scenes with frenchman?

Dec. 4, 2008 | 4:28 AM MCSMstudios responds:

Maybe, but that's the sort of thing that only comes with popular demand.


Nov. 30, 2008 | 9:32 PM TheDarkstriker says:

I Hope AKR2 Goes Great Better Than The Old Koopa 2

Dec. 4, 2008 | 4:29 AM MCSMstudios responds:

It will. I got over a few big hurdles, and it's pretty much all down hill from here (hehe, mixed metaphors) it's just that the hill is so long.


Dec. 1, 2008 | 3:53 PM megazario says:

Will bowser jr be in the koopa game

Dec. 4, 2008 | 4:23 AM MCSMstudios responds:

NO!


Dec. 4, 2008 | 12:09 PM Eatemupstudios says:

More ideas.
1) Music for ice levels could be:- http://www.newgrounds.com/audio/liste n/26421 (night)
http://www.newgrounds.com/audio/liste n/42286
http://www.newgrounds.com/audio/liste n/53078
2) http://www.newgrounds.com/audio/liste n/143556 could work for the main menu or the load game screen.

Dec. 4, 2008 | 9:08 PM MCSMstudios responds:

1) 1. Slow, and not very Marioy. 2. Reminds me of Star Hill in SMRPG, only creepier. Really sad, and not actiony enough.3. Certainly more actiony here. But that one bit that keeps repeating in the background drives me mad.
2) Irritating. I don't think there will be any music in the loading screen, that would cause some users to see a white screen for a bit when they start.

You don't really need to tell me if it's night or day songs. If the songs are right they'll do that for you.


Dec. 4, 2008 | 1:56 PM inspectertaz says:

about the cheats of AKR2 will they come out as codes, beat a challenge (like beat world 1, beat 1000 enemies, ETC ETC) or you must complete the game?

Dec. 4, 2008 | 9:08 PM MCSMstudios responds:

Challenges.


Jan. 7, 2009 | 11:39 PM MCSMstudios responds:

1) 1. Wow, I recognised that one in three notes. Might work as a map song. 2. Interesting remix, don't think I'll use it though. Too long anyway. 3. I like this song, but not for this game.
2) 1. That's weird, kinda gives mixed messages. 2. Too actiony, and maybe too mechanical. 3. If the boss is a giant Jack-in-the-Box this would be the song for it. It's actually really good, but I don't think it's suited. 4. Intense, but not what I'm looking for. 5. The other version is much better.
3) There's something about this that seems out of place.


Dec. 6, 2008 | 1:57 PM Eatemupstudios says:

More ideas and suggestions.
1) Bonus level music could be http://www.newgrounds.com/audio/liste n/55754
2) Plains music could be http://www.newgrounds.com/audio/liste n/91219
3) Ice music could be http://www.newgrounds.com/audio/liste n/131422 (not sure if i already suggested it).
4) Boss music could be http://www.newgrounds.com/audio/liste n/71111 or http://www.newgrounds.com/audio/liste n/26365
5) Here is one of my video's from youtube (i'm the one who appears at the very beggining) http://uk.youtube.com/watch?v=TZ5awOE zsNk

Jan. 7, 2009 | 11:50 PM MCSMstudios responds:

1) In so many ways, no,
2) Irritating. Some tones in there make my nerves vibrate in a bad way.
3) Certainly too ambient. Sounds familiar, you may have already suggested it, but you've suggested hundreds of songs so it's hard to recall.
4) 1. I don't like what they've done with it. 2. Waaaaaaaaaaay too recognisable. Everyone and their cat knows this song.
5) Was this improvised? And dude, don't smile when you're being attacked, looks like you're having way too much fun. I also have a silly video http://www.mcsmstudios.com/viewvi ds/wiggles.php

Updated: Jan. 7, 2009, 11:55 PM

Dec. 6, 2008 | 7:45 PM crapatflash says:

That's what I do on my projects. After I get to a spot where there is too much to be done I just say "Blah." and put it away for a while. Then, after a coupla weeks, I go, "Hell yeah, let's FINISH THIS!!!!!!" and plow through the rest of it. Even so, I hope it get's done sometime!

Dec. 11, 2008 | 5:32 AM MCSMstudios responds:

Yeah, problem is I do it several times on big projects. Work on and off for like a year.


Dec. 9, 2008 | 1:24 PM inspectertaz says:

about koopa's revenge 3 (since on KR2 is just jumping throwing and those kinda stuff) can it be combat style? like mario combat? lots of actions and stuff insted of stomping and throwing?

Dec. 11, 2008 | 5:34 AM MCSMstudios responds:

I don't think so. At least not for a numbered sequel. Following up two platformers with a beat-em-up wouldn't make a lot of sense. I don't even want to think about Koopa 3 until 2 is done anyway.


Dec. 11, 2008 | 9:38 AM inspectertaz says:

oh ok.. so when is it coming out? just want to know...

Dec. 11, 2008 | 6:13 PM MCSMstudios responds:

2009.


Dec. 12, 2008 | 9:25 AM inspectertaz says:

and how many levels made right now?

(err i think you should edit the post on the top so i wont keep telling xP)

Dec. 13, 2008 | 2:59 AM MCSMstudios responds:

5.5


Dec. 13, 2008 | 9:15 PM inspectertaz says:

so will you draw anymore enemies?

Dec. 29, 2008 | 5:34 AM MCSMstudios responds:

Ofcourse.


Dec. 14, 2008 | 9:42 AM inspectertaz says:

and any cartoons christmas special?

Dec. 29, 2008 | 5:34 AM MCSMstudios responds:

Nope.


Dec. 17, 2008 | 1:33 PM inspectertaz says:

i was checking my old comments on your old entries... one of my questions where 'when will i stop asking stuipid questions?' i guess i didnt stop xP

Dec. 29, 2008 | 5:35 AM MCSMstudios responds:

There are no stupid questions, just stupid people - Mr. Garrison.


Dec. 22, 2008 | 5:57 PM inspectertaz says:

well this will take a while till he will response


Dec. 24, 2008 | 12:26 PM inspectertaz says:

ah well i guess it will take longer.

now for something different

HAPPY CHRISTMAS


Dec. 24, 2008 | 4:22 PM megazario says:

I curse you with the spam ofbowser jr unless u put him in, and will start right now

Dec. 29, 2008 | 5:35 AM MCSMstudios responds:

If you do that again, I may have to ban you.


Dec. 25, 2008 | 5:37 AM Eatemupstudios says:

Merry christmas.
2 things.
1) As my christmas present to you, here are some video's of the shootout in hot fuzz
part 1 http://uk.youtube.com/watch?v=RRaYzHw xd8k&feature=related
part 2 http://uk.youtube.com/watch?v=OxSe8dt fwHc&feature=related
part 3 http://uk.youtube.com/watch?v=1RP3ZZG CSlg&feature=related
And second, megazario would you shut the Fuck up. If you spam, you could get banned and if you piss mcsm studios off enough then your computer address will get blocked so you can't even play koopa 2. Also....personally....I hate you. Please stop spamming and get over the fact bowser jr won't be in the game. Hopefully i won't get banned for this.
Once again merry christmas mcsm studios.

Dec. 29, 2008 | 5:37 AM MCSMstudios responds:

Oh Hot Fuzz, such a 180 near the end. And to all a good night.


Dec. 29, 2008 | 10:48 AM inspectertaz says:

i know about that the questions arent all of em stupid.. im just not done with questions well most of em xD

Jan. 4, 2009 | 6:47 AM MCSMstudios responds:

What?


Dec. 31, 2008 | 4:26 PM Eatemupstudios says:

I have an idea how we can solve the conflict between us and megazario. We hate bowser jr and he wants him in the game. So you could put bowser jr's skeleton in the games first ghost house or something. That way we know he's suffering, for us good, but he's in the game, for megazario good. Well that's that argument solved....i hope.

Jan. 4, 2009 | 6:48 AM MCSMstudios responds:

If we ignore him he'll stop getting any enjoyment out of it an stop.


Jan. 1, 2009 | 3:48 PM Eatemupstudios says:

More ideas.
1) A new enemy could be a grox. They are half alien elf and half cyborg and take 2 jumps or a hammer/bone to beat are imune to fire and shoot out their arms like a longator's neck. They look like this http://spore.wikia.com/wiki/Grox. I bet nobody else on newgrounds would have thought of using a grox in their games. You could put them in castles or tank levels.
2) Another new enemy could be a toadlets driving miniture tanks about koopa's height. They could fire fireballs, spikeballs or greg-eggs that may or may not explode upon meeting the ground. I mean tanks like in this video http://uk.youtube.com/watch?v=zRKu7MZ ZfTg as in the tanks shoulsd look like that but you can draw them however you like if you use them. They could appear in any level but ghost houses and underwater.
3) Music for plains levels could be http://www.newgrounds.com/audio/liste n/129962 or http://www.newgrounds.com/audio/liste n/95400 or http://www.newgrounds.com/audio/liste n/85477
4) Map music could be http://www.newgrounds.com/audio/liste n/161055
5) Happy new year!
6) When will you respond to the emails i have sent you last year, since it was a week ago and you usualey respond fast.

Jan. 4, 2009 | 7:00 AM MCSMstudios responds:

1) Interesting idea, but I'm not into Spore references. That game was such a let down.
2) Might use that. Really depends on how they would work with the environment.
3) 1. Sounds a little watery to me. Not bad but it doesn't have the exact fit. 2. Makes me feel like I'm really small in a big world. Not what I'm looking for though. 3. A little too genreic, and way too short. Seems like something you'd use to parody a game rather than for a game itself.
4) The different instruments don't mix very well. And it's overly long for the map. I'll leave it in Okami's overworld where it belongs. Great game by the way.
5) And what a year it will be.
6) Probably soon. I've been taking a break from newgrounds. I'm about to get back into it; I might even take part in the Street Fighter Collab.


Jan. 1, 2009 | 8:24 PM inspectertaz says:

Boss idea:

Mush-Zilla: a huge dino which blasts fire and smashes and when he get hit two times he will starts blasting fire balls and smashing faster and also he can jump -high in the air and there will be an X in the air where he is going to land so you will be able to move in time

Weakness: when he smashes with his arms you can jump on them and wait for him to pull his arms up then you get the chance to jump on him.

Looks: either having a mushroom on its back (like a yoshi) or have spots on his head.

or if theres too much mushroom-ish you can use Mar-zilla as a name and his looks would be white arms red body and blue bottom. or you can pick what you want since your the one who is creating the game >_<

Other Ideas:

Crew heads: using the crew member's heads (Paul, Chris, etc etc)

Jan. 4, 2009 | 7:02 AM MCSMstudios responds:

I already have some boss ideas that incorporate alot of those aspects so I don't think I can use that one. The heads would be fun to see in a very secret level.


Jan. 4, 2009 | 2:28 PM megazario says:

You have the power to end te arguement just put him in alive and looks likes how nintendo designed him and not just that he is gay or sumtihn


Jan. 4, 2009 | 2:31 PM megazario says:

Also until I see proof Bowser jr. is in the game and well made I will never quit annoying you.I can make an alt. acc if I get banned so just put him in.

Jan. 5, 2009 | 3:44 AM MCSMstudios responds:

That's it. You're banned.


Jan. 4, 2009 | 2:34 PM megazario says:

I have an idea how we can solve the conflict between us and megazario. We hate bowser jr and he wants him in the game. So you could put bowser jr's skeleton in the games first ghost house or something. That way we know he's suffering, for us good, but he's in the game, for megazario good. Well that's that argument solved....i hope.

Wrong it wont work, i would continue. Also now I grant u bowser jrs.'s curse of spammy anooyance

Jan. 7, 2009 | 11:51 PM MCSMstudios responds:

Everyone LOL at this guy, he's been banned.


Jan. 4, 2009 | 4:23 PM Eatemupstudios says:

Hi again. More ideas and a request.
1) A new enemy could be spikelets. They are small green impish creatures with orangey yellow spikes. Absouloutley nothing can beat them UNLESS you destroy a platform underneath them or them walking off a ledge.
2) Another new enemy could be a school skank. They are basically erasers that have eyes and legs that depending on the colour, attack in 3 different ways. Red erasers charge at koopa with pencils like spears. Yellow erasers use a ruler like a sword. And blue rulers throw ink balls.
3) A boss could be that mario magics a bottle cap into a round beast with 2 feet (no legs visable) and 2 hands (no arms visable) and. In one hand it has a spinning razor disc used for close attacks and the other hand has gun that fires discs that stick into the walls. 16 fireballs, 9 bones/hammers or 5 jumps kill it.
4) Music for underwater levels could be http://www.newgrounds.com/audio/liste n/1372 (i recommend this most) or
http://www.newgrounds.com/audio/liste n/194854 or
http://www.newgrounds.com/audio/liste n/177697 or
http://www.newgrounds.com/audio/liste n/178893
5) Boss music for the first boss could be http://www.newgrounds.com/audio/liste n/200451
6) Could you please ban megazario because he is starting to spam my userpage.

Jan. 8, 2009 | 12:14 AM MCSMstudios responds:

1) The idea's cool but I don't think I need the physical description. I can fill in my own enemy design.
2) These enemies don't really fit with the setting of the game. Besides, the only real erasers are pink.
3) I already have a boss that's conjured from too similar and object. He's already programmed too, so I can;t use this idea.
4) 1. Too mysterious, it should be somewaht more inviting. 2. A little too ambient, and too asian sounding. 3. A lot of these songs sound like open ocean, and I'm looking for something more confined. Plus this one is short. 4. Not much going on in this one, and some of the sounds are quite grating.
5) Too repetitive, and not threatening enough.
6) He is banned. He stopped being entertaining and started to be annoying.


Jan. 5, 2009 | 11:46 AM Eatemupstudios says:

More ideas n stuff.
1) Music for the main menu, first boss or a plains level could be http://www.newgrounds.com/audio/liste n/97707
2) Plains music could behttp://www.newgrounds.com/audio/liste n/52539
3) Ice level music could be http://www.newgrounds.com/audio/liste n/153801 or
http://www.newgrounds.com/audio/liste n/78346 or
http://www.newgrounds.com/audio/liste n/110918 or http://www.newgrounds.com/audio/liste n/181809
4) Castle music could be http://www.newgrounds.com/audio/liste n/143991 or
http://www.newgrounds.com/audio/liste n/157261 or http://www.newgrounds.com/audio/liste n/114308.
Just a quick note. The spam megazario sent i have deleted now so you won't find any.

Jan. 8, 2009 | 12:34 AM MCSMstudios responds:

1) Sounds kinda off, plus I think people might recognise it.
2) Has a bit too much of that island vibe. And it's slower than I'd like.
3) 1. A little too spooky. Could be an ice/ghost house if I made one. 2. This is a Mario game, not a Command and Conquer game. 3. I yelled out in disgust when I heard it start. Are you lsitening to these at a very low volume? I ask because I'm listening to them at a high volume and they hurt my ears. 4. This is in too many Zelda games to be in Koopa 2.
4) 1. A little too spooky, not enough action. 2. More action this time, but it might be a little too epic-sounding, like it's trying to be the most important song ever. 3. It's cool, but it's not Marioy at all.

Not sure what you're talking about at the end.


Jan. 5, 2009 | 9:06 PM inspectertaz says:

yay for crew heads!
now the crew can be koopas! xD

()()
(o_o)


Jan. 8, 2009 | 3:47 PM Eatemupstudios says:

More ideas n stuff like that.
1) A new enemy could be bursters. They float around in mid air until koopa gets close or if they are attacked. They burst into 8 fireballs that go slowly outwards.
2) Another new enemy could be a variation of pirahna shroom that 's head pokes out of water or lava and it snaps it's mouth shut either when 2 seconds afterkoopa jumps on it or once every second. These could make for some good enemy's.
3) A desert level could take place on a train through a desert with cowboy toadlets and yoshi's on it.
4) A yoshi ability could be gulping fruit and then spit out greg eggs.
5) Could you PM me a picture of the dirt digger if it is ready yet?
Bye.

Jan. 19, 2009 | 3:32 AM MCSMstudios responds:

1) Sounds a little too hard to avoid. But I do like the idea of something with set-path projectiles.
2) Interesting. Seen it before, but it's a good enemy type.
3) No theme enemies. Seems you've been playing Wario Land: Shake It!
4) Doesn't seem practically applicable. It could be a part of the giant Yoshi miniboss though. Or maybe it's too complicated.
5) Haven't touched them in a while.

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