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MCSMstudios

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Entry #20

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MCSMstudios

A Koopa's Revenge II Music Selections |SPOILERS|

Posted by MCSMstudios Jan. 19, 2009 @ 3:06 AM EST

Revealing the songs I've chosen, so far, to be in the game requires revealing a gameplay mechanic that relates to the music. So:

SPOILER WARNING!!!

In AKR2, whenever you die or complete a level the game goes from day to night, or night to day. This affects some blocks and certain enemy behaviours, among other things. Most level themes include 2 songs, one for the day and another for the night. And some levels, particularly castles, have one song all their own.

So here are the songs I plan to use in the game. I also have a number of songs Iwant to use but don't know where to put them yet, I made add them later.

Map (Day):
Map (Night): Vanilla Dome Ruins **

Plains (Day): (Game) Dreamscape Promenade ****
Plains (Night): Roaming Through the Plains ****

Cave (Day): Bandit Sewers **
Cave (Night): The Mysterious **

Shroom Tops (Day): Mushroom Valley ****
Shroom Tops (Night): Carnival of the Jungle ***

Desert (Day): Desert Holiday ***
Desert (Night): .:Arabic Desert:. ****

Under Water (Day): Beginning of Old ****
Under Water (Night): Underwater Adventure ***

Above Water (Day): Blizzard of Coast ****
Above Water (Night): Stormy Dream ****

Ice (Day): Blizzard ***
Ice (Night):

Sky (Day): Race Around the World ****
Sky (Night): Neon Fire ****

Forest (Day): Mario RPG - Try the Mushrooms! *
Forest (Night): Castlevania 4 *Monster Forest* **

Volcano (Day): Surrounded by Volcanoes ***
Volcano (Night): .:HMS:. Boiling Blood ***

Ghost House #1: Ghost Presence ***
Ghost House #2: Alone in the Dark House ****
Ghost House #3: Do You Know Fear? ****
Ghost House #4: Icecream Truck ***

Tanks:

Castle #1: Wario's Mansion ***
Castle #2 (Pyramid): Desert Spirit ****
Castle #3 (Inside a Whale): Diet ****
Castle #4 (Toy Factory): Clown Boss Battle *****
Castle #5:
Castle #6:
Castle #7:
Castle #8: Boss Aproaching ****

Boss Fight: Platformer Boss ***
Final Boss Fight: The Finale... ***
Yoshi Mini Boss:

Invincible: Hammer Remix ***

Menu:

Switch Palace:

I'm willing to take suggestions for music. Keep in mind I'm looking for original music over remixes. If you're going to go the remix route, I'd prefer older songs for two reasons: A, remixes of newer video game songs often sound worse than the original, and B, when people hear an older song they think, "Oh cool, I remember that from (game)," but when the hear newer songs they think, "You stole this from (game)." With remixes, the more obscure the better.

Added star ratings. As follows:
***** Absolutely Perfect
**** Can't get much better than this
*** This song could make it into the final game
** Just a placeholder really, I want to replace it
* Oh, sweet jebus? What was I thinking?

koopass2_copy.gif

Updated: 11/30/09 5:26 AM Log in to comment! | Share this!

The People Have Spoken

29 Comments

Jan. 19, 2009 | 7:55 AM SurprisePotato says:

wooo its awesome

Jan. 19, 2009 | 9:43 PM MCSMstudios responds:

Thanks.


Jan. 19, 2009 | 11:12 AM marjosonic says:

Interesting song choises. Don't get rid of the Mario RPG remix. That's a cool song. The day and night gameplay concept is pretty cool. Will there be a way to switch from day and night without playing a level?
P.S- The screenshot of AKR2 is pretty good. I can't wait to try the game myself.

Jan. 19, 2009 | 9:43 PM MCSMstudios responds:

I liked the song too, at first. But after hearing it several times it got very annoying. As of right now there's no other way to change between day and night, but there's very little you can't do jsut because of the time of day. Things may change though.


Jan. 20, 2009 | 12:57 PM Eatemupstudios says:

Yay! Lots of my songs were chosen. Shazam. The picture is great, i bet it is castle number 1. Here are some music suggestions.
1) Castle 2 could be http://www.newgrounds.com/audio/liste n/81502
2) Castle 3 could be http://www.newgrounds.com/audio/liste n/14098
3) Castle 4 could be http://www.newgrounds.com/audio/liste n/121034
4) Castle 5 could be http://www.newgrounds.com/audio/liste n/90445
5) Castle 6 could be http://www.newgrounds.com/audio/liste n/189441
6) Plains day could be http://www.newgrounds.com/audio/liste n/144604 remix sorry)
7) Shroom tops day could be http://www.newgrounds.com/audio/liste n/166524
8) Under water day could be http://www.newgrounds.com/audio/liste n/181058
9) Underwater night could be http://www.newgrounds.com/audio/liste n/21406
10) Ice day could be http://www.newgrounds.com/audio/liste n/6674
11) Ice night could be http://www.newgrounds.com/audio/liste n/69884
12) Sky night could be http://www.newgrounds.com/audio/liste n/159729
13) Volcano day could be http://www.newgrounds.com/audio/liste n/137091
14) Volcano night could be http://www.newgrounds.com/audio/liste n/165940
15) bonus could be http://www.newgrounds.com/audio/liste n/46011
Sorry for so many suggestions but hopefully some will be good. Bye.

Jan. 21, 2009 | 10:47 PM MCSMstudios responds:

1) A little to techno and a little too short. Otherwise not bad.
2) Troopa, Koopa Troopa. It's just a bit too odd, well, maybe not. If this fits a castle after I've made some more (only one is done so far) I might use it.
3) Reminds me of Marx's theme. It's somewhat lacking in conflict though, seems more like waiting than doing.
4) I don't see this one working, it seems casual. And part of it sounds like farts.
5) Very videogamey. But a little slow and simplistic.
6) Not too far off from what I'm thinking of, but it really says garden to me and I haven't even played 1000 Year Door.
7) Nothing much happens until quite a bit into this one. I require instant action. Too long aswell.
8) I really like this one. Not a great loop but I think I can fix that. Tis in.
9) Can't use this one. See reviews.
10) I like this one. It's icey without being too icey. And there's some action to it.
11) OMFG NO!
12) I think it's too buzzy. Sounds like the level would involve robots or take place in a giant alarm clock. I like the tempo though.
13) Better than the other volcano songs you've suggested so far, but it's pretty short and I don;t quite see it in the game.
14) This has the same problem all the other volcano songs had. It takes itself too seriously. this sounds like the world is ending.
15) My thoughts on the bonus have changed recently, so I'm not sure if this song is right for it. Seems a little too dangerous, the bonus is supposed to be fun.


Jan. 20, 2009 | 3:59 PM Eatemupstudios says:

i agin. Just wanted to say 1 things.
1) Since the skeleyoshi's are like dry bomes they fall apart when you jump on them. Will their head topple fowards because it could fall into lava, esspecially the one next to the baby mario

Jan. 21, 2009 | 12:24 AM MCSMstudios responds:

No, they collaps SMB3 style, not NSMB style.


Jan. 21, 2009 | 7:50 AM Eatemupstudios says:

More ideas and some questions.
1) Music for map at night could be http://www.newgrounds.com/audio/liste n/121102 or http://www.newgrounds.com/audio/liste n/44567
2) Caves at night could be http://www.newgrounds.com/audio/liste n/69053
3) Forest day could be http://www.newgrounds.com/audio/liste n/140060
4) Switch palace could be http://www.newgrounds.com/audio/liste n/66791
5) Menu could be http://www.newgrounds.com/audio/liste n/165562
Questions.
1) Does this mean tank levels have been ditched because you have not listed them?
2)What happens in the bonus game?
3) Is the game nearly ready for beta testing, i would gladly test the first world but i geuss i will wait.

Jan. 21, 2009 | 10:56 PM MCSMstudios responds:

1) 1. I think that would get annoying fast. Good length. 2. Too depressing. It's night, not death.
2) Definitely not. Got to be darker.
3) Not at all right. Give it some pep. This sounds like a cemetery.
4) It should be warmer sounding, and not so open.
5) I don't like it. Not Marioy enough.
Q
1) There are a lot of level themes I forgot to put in. I've been adding to it all the time.
2) Not entirely sure. I had something going on in kind of a Mode 7 style with Koopa collecting coins, but I may ditch that idea.
3) It's no where near a beta. A beta means it's basically done but needs to be tweaked. It's more of an alpha satge at the moment. I'm almost done making the first world, and I've been fixing a lot of coding problems I had before the hiatus. I might let you test it if I can figure out a secure way of doing so. I don't want this game getting out.


Jan. 21, 2009 | 12:20 PM inspectertaz says:

sweet. the baby mario in the picture was like 'wtf is that flying thingie? oh noez -gets hit by fireball-' xD also how come the koopa got spikes on its shell? i tought it was only color... and the statues look evil..

Jan. 21, 2009 | 9:35 PM MCSMstudios responds:

It's the spiny shell, it's used for various things I'm not revealing yet. The statues ARE evil.


Jan. 21, 2009 | 12:22 PM inspectertaz says:

also.. can you change every statue position? like one doing 'peace' on the left arm.. and the next one doing the same thing except on the right arm.. its because it might get annoying seeing mario statues doing same position all the time especialy with the right arm...

Jan. 21, 2009 | 9:38 PM MCSMstudios responds:

Your focus won't be on the statues when you actually play the game. Should be fine. And it's not "peace" it's a V for victory. You think Mario kills numerous enemies and then declares peace?


Jan. 21, 2009 | 2:15 PM Eatemupstudios says:

Hi again. Before i state my suggestions i must say something. In a previous comment i suggested music for castle 2, i didn't see it was a pyramid or that it's music was decided. Just use the castle 2 music anywhere. With that being said here are my suggestions.
1) Tank level music (if you end up doing tank levels could be http://www.newgrounds.com/audio/liste n/105639 for day and http://www.newgrounds.com/audio/liste n/93781 for night (remix)
2) A boss could be a bobble head that bounces, climbs up walls and bounces between walls and whacks it's head like a hammer, could be second boss if you don't already have any better ideas. And when you hit it's head, the weak spot, it swings left and right with force. Health could be 5 jumps, 11 fireballs and 8 bones/hammers.
3) Songs for the map screen could be http://www.newgrounds.com/audio/liste n/197720 (day) and http://www.newgrounds.com/audio/liste n/16535 (night)
4) A boss could be mario magicing a candle into a monster that spits fireballls that stay in place and burn for 3 seconds (though only 5 can be on screen at a time), makes lava burst from set points on the floor (they could be marked red) and every 2 times it is hit sends out a fireball that permenently bounces around the arena. 7 jumps or 12 bones/hammers kill it, it is imune to fireballs. It could be third boss
5) A castle obsticle could be a a swarm of bats that fly through certain areas, but killing the 2 marker bats stops them from coming.
Some questions.
1) Are you going to use the peircer enemy idea i suggested a few news posts ago?
2) How many levels have you done now?
3) Could you post a continually replaying gameplay ovie, it would be entertaining.
Oh and inspectertaz, the red shell has spikes because that is what it's uniqwue ability is.
Bye.

Jan. 21, 2009 | 11:13 PM MCSMstudios responds:

1) 1. There are elements to this I like and those I dislike. Regardless, I don't think it's quite the right fit. 2. This really doean't fit the game. If it was BattleToads I'd use it though.
2) It's a little similar to another boss I'm going to use, Jack-in-the-Box. And I think most bosses are going to be immune to projectiles. It just makes them too easy, no matter how many it takes to kill.
3) 1. Again, not Marioy enough. Could you imagine this on the map screen for a Mario platformer? 2. Heard this before, and same criticism I gave to the last song.
4) A fire boss is almost a necessity. A candle could do it, a lot of creaive ways to fight a candle.
5) I interpereted this two ways. I don't really think either way would work wel, unfortunately.
Q
1) Maybe. I haven't added them yet, but I'm not that far into the game level and enemy wise. I've still got to work out a few bugs before I go much further.
2) 6.
3) Like an attract screen? Probably not. Don't want to get distracted form the game itself.


Jan. 22, 2009 | 8:00 AM Eatemupstudios says:

More music ideas.
1) Above water night could be http://www.newgrounds.com/audio/liste n/158816 (remix)
2) Tanks could be http://www.newgrounds.com/audio/liste n/105816
3) Underwater night could be http://www.newgrounds.com/audio/liste n/176706
4) Volcano day could be http://www.newgrounds.com/audio/liste n/175386
5) Volcano night could be http://www.newgrounds.com/audio/liste n/145788
6) http://www.newgrounds.com/audio/liste n/110662 could work for a castl or sky night.

Jan. 23, 2009 | 3:13 AM MCSMstudios responds:

1) Too calm. Above the water is moving platforms and doughnut blocks. Calamity.
2) Long, repetitive, meh.
3) It sort of works, but I really dislike the clapping sound.
4) This one could actually work. It's a little bland, but it feels right. Not sure if it's day or night though. I guess when I find another volcano song I'll differentiate.
5) Too ambient, and it takes a while to start.
6) Not lively enough for sky, and it's a remix. A remix that isn't particularly different from the original.


Jan. 22, 2009 | 12:50 PM Eatemupstudios says:

More music suggestions.
1) Tank level music could be http://www.newgrounds.com/audio/liste n/113020
2) Underwater night could be http://www.newgrounds.com/audio/liste n/203159
3) Caves at night or a castle could be http://www.newgrounds.com/audio/liste n/3590
4) Ice night could be http://www.newgrounds.com/audio/liste n/175201
5) Sky night could be http://www.newgrounds.com/audio/liste n/82302

Jan. 23, 2009 | 3:18 AM MCSMstudios responds:

1) Not really suited. And it's already in Paladin: The Game.
2) Gay.
3) Not really much going on. dullsville, population: this song.
4) A little too techno. It doesn't feel as cold as I'd like.
5) I know I've heard this before. Kind of weak for the sky, and I don't see it going elsewhere. I'd say water before sky.


Jan. 23, 2009 | 3:22 AM MCSMstudios responds:

1) 1. Too much ambience here. I don't even really like this to be honest. 2. Too slow, and a little weak. 3. Interesting, but it kind of reminds me of space.


Jan. 22, 2009 | 6:20 PM Grandmasterchaotix says:

Maybe you can add voice overs for mario like the one in power star 4 (Evil version)

Jan. 22, 2009 | 10:45 PM MCSMstudios responds:

Nope. No voiceovers.


Jan. 23, 2009 | 12:14 PM Eatemupstudios says:

More ideas and questions.
1) Castle music could be http://www.newgrounds.com/audio/liste n/107056 or http://www.newgrounds.com/audio/liste n/201114
2) Ice night music could be http://www.newgrounds.com/audio/liste n/190886
3) For above water night you could use http://www.newgrounds.com/audio/liste n/114699
4) Volcano night could be http://www.newgrounds.com/audio/liste n/187582 or http://www.newgrounds.com/audio/liste n/106643
5) Tank levels could be http://www.newgrounds.com/audio/liste n/127417 or http://www.newgrounds.com/audio/liste n/89182
Here are some ideas for things mario could turn into bosses, hopefully you will get some inspration.
1) Scallop shell.
2) Lobster claw.
3) Bar of soap.
4) Can opener
5) Shiny bolt
6) Lugnut
7) 8 ball
8) Six sided die
9) Chess peice
10) Fire work cone.
Questions.
1) Have you drawn any more enemies?
2) How many levels on average will each world have?
3) What is the first boss before it is magiced by mario?

Jan. 27, 2009 | 10:36 PM MCSMstudios responds:

1) 1. Not bad, but not inspiring. 2. For an original song it sounds a hell of a lot like Hyrule Castle in A Link to the Past.
2) Pretty good, but I think the steel drum takes a lot away from it.
3) A little too calm and a little too short.
4) 1. Too much buildup, and may be too intense. 2. Somewhat static, unchanging.I'm not dure if it's fun enough.
5) 1. This could actually work. Contrary to many of the songs you've suggested this one might be too action oriented. Though it does remind me of James Bond. 2. I'm not feeling this one is right. Sounds too open and theatrical.
Bosses:
1) I think it's too related to something alive.
2) See 1.
3) Hmm. I don't see a bar of soap doing much. But more importantly I don't see it having a weakness.
4) The big mechanised kind I would think.
5) Why would it be shiny?
6) Hehehehe, nut.
7) Like a magic 8 ball that answers questions? I can't really think of anything that would deviate from the Dumb Drum.
8) Same as 7.
9) Bishops are pointy. If it was 3D I could have a battle with a whole chessboard.
10) Pew pew pew poof!
Q
1) Nope. Finishing code related stuff first.
2) I'm think 6 or 7.
3) It consists of water, sugar, and purple.


Jan. 23, 2009 | 3:03 PM Eatemupstudios says:

Hi again, more ideas.
1) In case you havn't decided how the jack in the box boss you are creating will attack, here is an idea, it hops around and the head occasionally pops up, that is when you jump it, it attacks by opening it's lid and sending out 3 jacka jacks, It can also do a head smack on the ground that causes part of the ceiling to fall onto the edge of the arena.
2) Music for Underwater could be http://www.newgrounds.com/audio/liste n/82760 or http://www.newgrounds.com/audio/liste n/177697 or http://www.newgrounds.com/audio/liste n/178893
3) An enemy idea for the jack in the box boss could be jackajacks, they simply hop around and always follow koopa but what makes them unique is that the face part of them can sometimes spit a slow bouncing fireball at koopa that can be jumped over and hurt other jackajacks. They can be hurt when they are closed up since they arn't as strong as the main boss jack in da box. Ithink these are my best enemy idea yet!
4) A ice level enemy could be bumbty's, the penguins from mario party 8. They come in 2 types, red beak and yellow beak, while yellow beak bumpy's walk in a set pattern and slide on their stomach's towards koopa if they spot him, the red beak ones will coninuasly throw snowballs in koopa's direction, occasionally down slopes so the snowball gets fairly big (1.5 times koopa's hight).
5) Music for above water could be http://www.newgrounds.com/audio/liste n/163449
6) A ghost house enemy could be a pair of blood shot yes that are in the scenery, some do nothing but eye koopa, others shoot a bolt of lightning at him which doesn't seek.
7) A forest enemy could be bushy bill's. They are basically bushes but if koopa comes near a clawed arm swipes at him. They can move but only if koopa's back is turned.
That's all for now but i have one question.
When i did that rick roll prank on you, did you see it coming or did you actually fall for it? Please answer honestly.

Jan. 27, 2009 | 10:51 PM MCSMstudios responds:

1) I've pretty much decided already.
2) 1. GAY. 2. Also gay. 3. Heard it before. Not quite as gay as the others.
3) Seems like it would be pretty chaotic. Too much going on at once.
4) Seems a little cliche on both types. Also there won't be any slopes in the game.
5) I really don't see this one fitting too well. The bubbly sounds are quite distracting.
6) I dunno. I was thinking of making the Ghost Houses more serious.
7) That's not a bad idea, but I'd have to change the name, sounds too much like Bullet Bill. How would these enemies be defeated?

I fell for it, then I listened to the whole song. Twice.


Jan. 23, 2009 | 4:23 PM Whoawhoawhoa says:

In my opinion, I think the two cave songs should swich places. I fell they'll fit in better.

Jan. 24, 2009 | 7:40 PM MCSMstudios responds:

I'm planning on replacing the night song anyway, so I'll see how things fit with the final songs. Nice to know people are listening.


Jan. 25, 2009 | 12:46 PM Eatemupstudios says:

Enwmy ideas.
1) An enemy for sky could be cloud platforms that when you spep on them close inwards on koopa so jump quick. They could be called cloud crunchers.
2) An enemy for a pyramid or cave in a desert world could be a sarcougeacus (the things they put dead bodies in that arn't coffins). If koopa comes near one a skeleton hand shoots out at him. Some could raise a hand and shoot their fingertips as bullets. They could double as platforms.
3) An enemy for volcano's could be lava lunchers. They are small blobs of lava that squelch along, but if you come close to pone there is a 1/3 chance it will grow legs and chase kopa for 10 seconds before turning back to normal.
4) An enemy for a ghost house could be the upside down ghosts from luigi's mansion that drop bombs.
5) An enemy for Underwater could be mora sneels. They stay in rocks nut if koopa comes close they shoot out and bite him.

Jan. 27, 2009 | 11:02 PM MCSMstudios responds:

1) I don't think that needs to be an enemy. Might make a decent platform.
2) Seems too Castlevania. Not too many of that level type anyway.
3) That's imaginative. I might be able to turn that into something workable.
4) Not scary enough.
5) Too much like the eels in NSMB.


Jan. 25, 2009 | 8:46 PM TheDarkstriker says:

Like Volcano Day For ParagonX9 - Defection

And Madness 6 For Volcano (night)

Jan. 27, 2009 | 11:24 PM MCSMstudios responds:

First one's too popular. Second one's pretty good, but it's also in a popular submission, though I don't think it's as recognisable. If nothing else comes up I'll use it.

Thanks for the suggestions. If you suggest again a url would be nice.


Jan. 26, 2009 | 4:35 PM inspectertaz says:

in the under water levels will he just have infinant breath? just asking...

Jan. 27, 2009 | 11:03 PM MCSMstudios responds:

Yep.


Jan. 26, 2009 | 4:46 PM inspectertaz says:

i was thinking of a cheat where you can control others... nah... then it would look like crash of the titans without level ups... or storing into pocket? nah... will turn more into mind over mutant...

or koopa turns into a were koopa at night? NAAAAAAAH! sounds like more of sonic unleashed...

im really ran out of ideas..

now for a random question.

can there be a cheat of robotnik head? also can they get special attacks? like koopa with pico head = machine gun.... robotnik = PINGAS... weegee head = weegee stare. but not for long time... for very long range (like weegee) will have to recharge for a few minutes... and for close range (like robotnik) will have infinant.. no recharging or stuff.

Jan. 27, 2009 | 11:07 PM MCSMstudios responds:

Uh, whatever.


Jan. 28, 2009 | 11:17 AM inspectertaz says:

no answer for the special head abilities? o.0

Feb. 2, 2009 | 7:17 PM MCSMstudios responds:

Too much work.


Jan. 28, 2009 | 1:32 PM Eatemupstudios says:

More ideas.
1) Music for the yoshi mini boss could be http://www.newgrounds.com/audio/liste n/74807 or
http://www.newgrounds.com/audio/liste n/71921
2) World map day could be http://www.newgrounds.com/audio/liste n/166570
3) Castle music could be http://www.newgrounds.com/audio/liste n/2724
4) Forest day could be http://www.newgrounds.com/audio/liste n/196578
5) Plains day could be http://www.newgrounds.com/audio/liste n/198418
Boss ideas
1) How about mario magicing a tube of jellyton into a gooey monster than attacks by inflating in a spli second if koopa is near, throwing goo balls, strech punching across the arena (duck to avoid), hammer slamming it's arms, turning into a small blob and jumping up under koopa and throwing a big goo ball that could bounce back and knock him over so you can jump on him, beacause any other time you would be bounced off. 10 jumps kill it, could be a second to last boss.
2) Maybe you could turn a ROB block into a robot like ROB that shoots it's right fist, uses the left one as a boomerang, has laser eyes and when jumped and damaged jumps and creats a schockwave which must be jumped, could be second or third boss.

Feb. 18, 2009 | 9:58 PM MCSMstudios responds:

1) 1. I really like this one, but I'm afraid it might be too slow. I'll have to see when I get the boss done. 2. Not bad, but I'm trying to avoid anything chiptuney. The length on both was good.
2) Funky. Too funky.
3) It's okay, but too much speech. And that long beep is annoying.
4) I found it pretty repetitive, and not a great loop.
5) Pretty good, but the sounds aren't quite right. they seem futurey.
boss
1) I think it's gelatin. I don't know, goo sounds like a lot of work in the animation department, and I'm not sure I'm up to it.
2) I like the block idea, but not really the other stuff.


Jan. 28, 2009 | 3:21 PM Eatemupstudios says:

More music ideas.
1) Music for sky night could be http://www.newgrounds.com/audio/liste n/85870
2) Music for plains day could be http://www.newgrounds.com/audio/liste n/160300 or http://www.newgrounds.com/audio/liste n/26139 (remix)
3) More music for yoshi mini boss could be http://www.newgrounds.com/audio/liste n/98992
4) Music for nighttime ice could be http://www.newgrounds.com/audio/liste n/104902
5) Map music at night could be http://www.newgrounds.com/audio/liste n/114630

Feb. 18, 2009 | 10:07 PM MCSMstudios responds:

1) It's kinda short and very techno.
2) 1. I know this would get annoying fast. 2. I was planning on using this as battle music for scribble koopa at one point. Also annoying.
3) A little slow getting in and it's a remix. More specifically it's a little too intense for what Ineed.
4) I played the hell out of Blockside 2 so I can't hear this in anything else.
5) This is pretty neat. Seems a little heavy on bass, and I'm not sure if it fits right. But it's one of your best map music suggestions, probably the best.


Jan. 29, 2009 | 5:57 PM marjosonic says:

So the day and night feature is mainly for looks with some exceptions?

Feb. 2, 2009 | 7:20 PM MCSMstudios responds:

Thus far, but I'm hoping to have it more involved in the future. There are also a few things I'm keeping secret. I don't want it to be like Smash Bros. and reveal everything before the game's out.


Feb. 3, 2009 | 2:54 PM Eatemupstudios says:

Boss idea.
1) Maybe mario could magic a Mushroom into a monster that can jump and headslam the ground, drop spores up close that either simply damage koopa or if you want to program it, reverse the controls for about 10 seconds so up is duck, left is right ect. It could also charge at koopa. It's weakness lies in it's unstabability. If it charges into a wall or koopa shell slides it's legs it will flip over so koopa can danage it's stem since it's cap part just bounces koopa off.
Maybe you could make bosses out of the following items.
1) Soda can.
2) Microwave (it could close it's door, cook up fireballs and shoot em out).
3) Snooker ball (could form a centipede).
4) Duracell battery.
5) Chapstick.
6) Microphone.
7) Role of tape.
8) Tape Measure.
9) Screwdriver.

Feb. 18, 2009 | 10:17 PM MCSMstudios responds:

1) Well, I think I have enough mushroom based enemies. It's still early enough to do backward controls but I wouldn't want to use it in a boss fight, you'd just get killed almost immediately. It's really more of a puzzle thing. I'm using some of those moves for the King Yoshi anyways.
Items:
1) Already the first boss.
2) This is something I could potentially use.
3) I'm going to pretend I remember what that is.
4) Why Duracell, are they paying you? Is this some kind of vicarious product placement?
5) Lipstick would be better.
6) Could do something.
7) Seems too hard to do anything with that.
8) A whole toolbox would be better. More parts and more stuff it can do.
9) See 8.


Feb. 4, 2009 | 12:57 AM inspectertaz says:

i think its release month would be around spring or summer.. i think?

anyway.... i got one.. idea.. since i dont even getting ideas for koopas revenge 2... since im good in RPG styles...

Droopa cheat. turns the koopa into a dragon in a shell... like bowser but a REAL dragon not a king koopa or prince koopa like bowser jr.. plus its color skin would be like the normal koopa's skin.

Feb. 18, 2009 | 10:20 PM MCSMstudios responds:

It might be released later, considering a few factors. I may be moving and such.

Most pof the cheats are going to be just changes in variables, they're much easier to do and don't take effort away from the main game.


Feb. 9, 2009 | 7:00 PM goldenmario222 says:

i think that you should use another song for forest day becuse if you go to this song: http://www.newgrounds.com/audio/liste n/33362 you should use it for forest night i know it is a remix but i think it is perfect for forest night plz go to song and listen to ALL of it
(]:)

Feb. 18, 2009 | 10:31 PM MCSMstudios responds:

I think it's a little too epic. I want to give the game a more casual, fun feel. thanks for the suggestion though.


Feb. 9, 2009 | 7:07 PM goldenmario222 says:

or you could use this song http://www.newgrounds.com/audio/liste n/123480 its the same song as the other remix but is diffrent by i think suiting the night more

Feb. 18, 2009 | 10:38 PM MCSMstudios responds:

Well, it's better than the other one. I especially liked the beginning, but it's a little too dynamic. Thanks for suggesting.


Feb. 9, 2009 | 7:12 PM goldenmario222 says:

you could use this for a boss or the switch palace


Feb. 18, 2009 | 10:40 PM MCSMstudios responds:

Sorry, but this one just smacks of unoriginality (ironic, I know) It's a remix of a medley. It's also a lot more of an RPG boss than a platformer boss.

Updated: Feb. 18, 2009, 10:41 PM

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