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Lambtaco
Lambta.co makes comedy sketches, cartoons, and games. Since I don't know what the purpose of friending is on NG, I'll be denying all requests.
Used to be MCSM Studios, and before that The_Green_M. Apologies for some of my more edgy older content.

Malinbo @Lambtaco

Age 35, Male

Rocketman

Wassamatta U

The Closet

Joined on 7/8/04

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Ten Years on Newgrounds

Posted by Lambtaco - July 12th, 2014


As of 4 days ago, I have been a member of NG for ten years. Wowzers.


2

Comments

Congrats man! 10 years is a very long path :o

I don't know if congratulations are in order. But it's certainly a long time.

Well damn, 10 years, there was no youtube back then and Newgrounds and Adult Swim were the number 1 most visited sites in the world back then. Congrats man, keep on going.

I like to think of that as the pretubeescent period. Back when bandwidth was a huge issue.

Congratulations buddy! Happy 10th yeah anniversary to you! :D I haven't even been a member for a year yet. :c How much has this site changed in the last 10 years?

A fair bit. Ten years ago, the portal was the hub of the site. Now it seems a bit nebulous.

I just put some songs on the 0.93 post, didn't think it would fit to put a long music post here.

I'll respond to it soon. Been on vacation.

Congratulations!

Snoitalutargnoc!

Koopa 2 will be out next weekend?

Nope.

I hope on 1st August.

Not gonna happen, unfortunately. I'm thinking mid-August at the earliest.

Jeez, everything just slowed down big time. Everytime this happens, I try to find out why it happened. I understand you just had a vacation and I also understand that once the beta has been fully covered (no one has found a bug in ages) and when there hasn't been an update, that's when things slow down a lot. I been saving a paper with lots of stuff incase this had happened. MCSMStudios, I will PM you stuff that cant be released to public eyes, by that I mean stuff that would reveal too much of the game.

In that intro cutscene thingy, one of the pages says 1/4 of the have been saved and in another it says 5/5, I think that the 1/4 should be changed to 1/5.

When getting the Pink Switch, the blocks don't disperse SMW style. I think what you should do is when you've gotten the Pink Switch in any Switch Palace, the first set of blocks disperse and then the feathers and then the blocks, this signifies that you've gotten that color block AND the pink leaf.

Ghost House music doesn't loop.

For some reason when I return to a level, it seems to ramp up in difficulty. Ex: In level 1 there seems to be a lot less enemys than usual, then when I return to it the enemys that were there before this update such as the Red Toadlet in the first area.

If you have your P charged up and you start flying, everytime you press the jump button to keep flying, there's a weird *click* noise.

If you have the Screw Attack/Space Jump (havn't tested regular jumping) you can go through the regular terrain blocks (havn't tested other terrain blocks) if you jump at it and land in the corner, i've recreated this situation twice.

For some reason, when I go to a level that has conveyor belts some of them have a red stripes through them.

Will the standard day music remain in 4-1?

In the Pyramid, why did you take away the spikes in the second silver coin?

Why did you take away the hint block that told you to jump high in the Whale?

Well there you go, I know this is not the right place to post this, but I wanted this to be the first thing you see. Oh, one small thing I liked about the 0.94.2 update was the stun of the fungie beetles when you hit them with a fireball.

I just really needed a break from the game, the vacation was from both my day job and Koopa 2. The game is 99% done now, so I feel I can take a break. Plus I'm going to launch my new website at the same time as Koopa 2, so I've changed priorities a tad and most o my efforts are going toward that. Ironically my brother found a huge glitch just yesterday. When using WASD for movement, ladders don't work right. How did we all miss that?

Good catch. I'll change it.

But there are no blocks to disperse when you hit the pink switch (which is probably revealing too much, it's a fairly big secret) I could certainly give it an animation though. Like maybe a giant flower grows, then explodes casting petals everywhere.

Must have broken that when I was adjusting volumes. Easy fix.

I actually took a bunch of enemies out of 1-1 because it was too difficult for beginner's, but I really liked jumping on 12 enemies in a row on the first screen so I compromised and have them appear after you've beaten the level once.

Weird. Never noticed that, I'll look into it.

I think you need the spacejump to do that. It' something I should probably fix, but I haven't found a spot where it's game-breaking yet, so I've been holding off on it.

Yeah, that was intentional. All the fast ones now have stripes. They weren't visually distinct enough from the regular ones. Did you think that was a bug?

Probably. I felt it needed more play near the end of the game.

You automatically get the high bounce off of the bulbber beads now. I didn't like the placement of the block so I just cut it.

Glad somebody's noticing all my tiny changes. You're reporting of all the details is really helpful. The game's too big for me to find everything myself.

I'll likely to another update later this week. The ladders not working for WASD is a big enough bug to require a patch.